I played a friend's copy of Firewatch the other day. I really liked the narrative framing devices and the game mechanics, the story was okay, I very much liked the tone and conclusion of it.
The thing that ruined it for me in the story is just how it feels like it's becoming a serious narrative-driven indie game trope where the end reveal of the story is just a dead child.
Firewatch opinion, spoilers
I really like how the dialog/cause and effect structure (as the developers explain in the really amazing commentary) is not really directly causal but probabilistic - the game devs literally just expect you to do certain things out of habit, but also let you not do a whole bunch of stuff; not as an explicit choice but just so you're prevented from being forced to do anything most of the time.
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